Hello there, I’m new to Unreal, and from what I’ve seen, this seems to be a pretty common problem, but none of the topics I’ve read have resolved this for me. Basically, I can’t figure out how to import smooth looking meshes in Unreal. I’m doing my modeling in Maya, and they appear smooth there (even without smooth mesh activated) In Maya, I used the “soften edge” option from “Mesh Display”, and then during the export as fbx I made sure to check “smooth mesh” and “smoothing groups” When I i
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/docs/houdini/images/edge_smooth_0.j