I have been searching online for over a day and trying a heap of different settings and fixes to solve this issue, but unfortunately my lack of understanding/knowledge about smoothing/normals must be giving me trouble. There seems to be plenty of posts about similar issues but nothing seems to be a fix for me. I have made a high poly sculpt of a large rock, followed by a retopo into lower poly ready for UE4. I then export the low poly from blender as an FBX with the model set to smooth shading
Toddeh Tovmasyan - The Good Samaritan — Experience points
How to export from Blender to Unreal Engine without the smoothing
Blender: Smooth Modifier & Other Techniques – Simply Explained
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Tools, Toolbar and Tool Widgets — Developer Blog
Blender -> UE5 meshes become smooth : r/unrealengine
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Smoothing — Blender Manual
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The Future of Character Animation — Developer Blog
Skeletal Mesh Editor Epic Developer Community
Smoothing on objects not working (from blender to UE4) - Asset