Is there any way to move vertices of one object towards the surface of another and in doing so having the seam between the two disappear visually due to the overlapping area having a similar enough tangent? Like moving the “tool area” vertices of object a along their normals (or screenspace depth perhaps) and do a ray/triangle intersection with object b. Use case being my tablet sucks and so I’d like to have for example eyelids as a higher poly separate object than the rest of the head, withou
Is it possible to merge shapes in the app? I do not know English well, I can not find where it is indicated. It's just that without combining it doesn't come out
Knitting - Wikipedia
3D Tutorial in Nomad Sculpt
How improve edges when shell extract? - Lounge - Nomad Sculpt
Nomad Sculpt 1.75 Smooth Blending Tips
Loss of quality when doing voxel merge - Lounge - Nomad Sculpt
Plane cut option - Feature Request - Nomad Sculpt
How does one fix this? Holes jagged, not defined, and smooth tool fills them up. : r/NomadSculpting
Nomad Sculpt - By the way - Snap to mesh center (V1.68 -3.11.2022)
Voxel merge and smooth tool - asking for help - Bug Report - Nomad Sculpt
Greyscale Heightmap Renderer - Feature Request - Nomad Sculpt
Scene Nomad
Trimming makes my piece hollow? - Tips, Tutorials and Help - Nomad Sculpt
Help! How do I fix this? Trying to learn nomad so I can expand my portfolio but I can't get this to smooth for the life of me! Smoothing just makes it