Hi everyone. This is my first post on this forum. Premise: I’m trying to bounce a “spotlight” light beam with a sharp/defined (not soft) light edge on a mirror with as little “roughness” as possible to respect the sharpness of the light beam. – Blender v.3.3 – I’m using “Cycle” as render engine. – The “caustic reflective” option is active and on “Light paths” (in the “Render properties” drop-down list) I increased the “glossy” and “total” max bounces. Result = it doesn’t work, or better
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Indirect Illumination with Mental Ray · 3dtotal · Learn
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