I have a 3D mesh which represents a surface with some rough boundaries which I would like to smooth: I am using a half edge data structure for storing the geometry so I can easily iterate over
modeling - How do I fix this ugly bevel? - Blender Stack Exchange
Mesh - Open3D 0.18.0 documentation
Tutorials — gradientspace
Tutorials — gradientspace
Tutorial - libigl
c++ - How can I round out the corners of a quad in OpenGL? - Game
c++ - Algorithm for mesh simplification unifying co-linear edges
Algorithm to produce rounded edges and corners in a 3D mesh
Smoothing the edge when generating the mesh : r/Unity3D