c++ - Algorithm for smoothing edges of an open 3D mesh - Stack

Description

I have a 3D mesh which represents a surface with some rough boundaries which I would like to smooth: I am using a half edge data structure for storing the geometry so I can easily iterate over

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Mesh - Open3D 0.18.0 documentation

Tutorials — gradientspace

Tutorials — gradientspace

Tutorial - libigl

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c++ - Algorithm for mesh simplification unifying co-linear edges

Algorithm to produce rounded edges and corners in a 3D mesh

Smoothing the edge when generating the mesh : r/Unity3D

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