Texture data is stored in a device's video memory (or VRAM). It is important to ensure that your application does not exhaust VRAM as this can cause undesirable things like browser tab crashes.
Basis Texture Compression arrives in the PlayCanvas Editor! rocket : r/ PlayCanvas
PlayCanvas - WebGL Games Engine and Editor
WebGL Fundamentals: 2D and 3D Graphics For The Web
Binomial (@_binomial) / X
Texture Learn PlayCanvas
Leonidas Maliokas on LinkedIn: Porting Unreal Scenes to the Browser with PlayCanvas – Developer Spotlight…
Basis Texture Compression arrives in PlayCanvas
Tutorials PlayCanvas Developer Site
Introduction Learn PlayCanvas
Texture Compression PlayCanvas Developer Site
Best Practices for Playcanvas
PlayCanvas
GitHub - AnimechTechnologies/playcanvas-engine: Fast and lightweight WebGL game engine